[INFO] cloning repository https://github.com/ruslashev/slsh
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/ruslashev/slsh" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fruslashev%2Fslsh", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fruslashev%2Fslsh'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] d73fee6ae2be186cc2581ad40318c585e6e03796
[INFO] checking ruslashev/slsh against try#a2a6e871b05c7b8ecc9a3c8a20db1f39e995e399 for pr-145770
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fruslashev%2Fslsh" "/workspace/builds/worker-4-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc2/source'...
[INFO] [stderr] done.
[INFO] removed /workspace/builds/worker-4-tc2/source/rust-toolchain.toml
[INFO] started tweaking git repo https://github.com/ruslashev/slsh
[INFO] finished tweaking git repo https://github.com/ruslashev/slsh
[INFO] tweaked toml for git repo https://github.com/ruslashev/slsh written to /workspace/builds/worker-4-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/ruslashev/slsh on toolchain a2a6e871b05c7b8ecc9a3c8a20db1f39e995e399
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+a2a6e871b05c7b8ecc9a3c8a20db1f39e995e399" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/ruslashev/slsh already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+a2a6e871b05c7b8ecc9a3c8a20db1f39e995e399" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: virtual workspace defaulting to `resolver = "1"` despite one or more workspace members being on edition 2021 which implies `resolver = "2"`
[INFO] [stderr] note: to keep the current resolver, specify `workspace.resolver = "1"` in the workspace root's manifest
[INFO] [stderr] note: to use the edition 2021 resolver, specify `workspace.resolver = "2"` in the workspace root's manifest
[INFO] [stderr] note: for more details see https://doc.rust-lang.org/cargo/reference/resolver.html#resolver-versions
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:7ad1b28ee6f5f7f699f6cf7015098d6ccdd96d6f2d78dd06228f5b4c9faf309c" "/opt/rustwide/cargo-home/bin/cargo" "+a2a6e871b05c7b8ecc9a3c8a20db1f39e995e399" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 92b2e35a2aefb419f76da71a52518ac1b463d8a9af641f09ce58a273c8b47814
[INFO] running `Command { std: "docker" "start" "-a" "92b2e35a2aefb419f76da71a52518ac1b463d8a9af641f09ce58a273c8b47814", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "92b2e35a2aefb419f76da71a52518ac1b463d8a9af641f09ce58a273c8b47814", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "92b2e35a2aefb419f76da71a52518ac1b463d8a9af641f09ce58a273c8b47814", kill_on_drop: false }`
[INFO] [stdout] 92b2e35a2aefb419f76da71a52518ac1b463d8a9af641f09ce58a273c8b47814
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:7ad1b28ee6f5f7f699f6cf7015098d6ccdd96d6f2d78dd06228f5b4c9faf309c" "/opt/rustwide/cargo-home/bin/cargo" "+a2a6e871b05c7b8ecc9a3c8a20db1f39e995e399" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 8ce8e8f9781fe43faf91809a5f00fa7f7073a7295abb6fdc67fb2a454e367be6
[INFO] running `Command { std: "docker" "start" "-a" "8ce8e8f9781fe43faf91809a5f00fa7f7073a7295abb6fdc67fb2a454e367be6", kill_on_drop: false }`
[INFO] [stderr] warning: virtual workspace defaulting to `resolver = "1"` despite one or more workspace members being on edition 2021 which implies `resolver = "2"`
[INFO] [stderr] note: to keep the current resolver, specify `workspace.resolver = "1"` in the workspace root's manifest
[INFO] [stderr] note: to use the edition 2021 resolver, specify `workspace.resolver = "2"` in the workspace root's manifest
[INFO] [stderr] note: for more details see https://doc.rust-lang.org/cargo/reference/resolver.html#resolver-versions
[INFO] [stderr]    Compiling cc v1.0.79
[INFO] [stderr]    Compiling ash v0.37.2+1.3.238
[INFO] [stderr]     Checking cfg-if v1.0.0
[INFO] [stderr]     Checking cty v0.2.2
[INFO] [stderr]     Checking bitflags v1.3.2
[INFO] [stderr]     Checking glam v0.22.0
[INFO] [stderr]     Checking libloading v0.7.4
[INFO] [stderr]     Checking raw-window-handle v0.5.0
[INFO] [stderr]    Compiling cmake v0.1.49
[INFO] [stderr]    Compiling glfw-sys v4.0.0+3.3.5
[INFO] [stderr]     Checking glfw v0.50.0
[INFO] [stderr]     Checking slsh_engine v0.0.0 (/opt/rustwide/workdir/slsh_engine)
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/skybox.vert.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 198 |         let skybox_vert_shader_compiled = include_shader!("skybox.vert");
[INFO] [stdout]     |                                           ------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/skybox.frag.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 199 |         let skybox_frag_shader_compiled = include_shader!("skybox.frag");
[INFO] [stdout]     |                                           ------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/grid.vert.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 215 |         let grid_vert_shader_compiled = include_shader!("grid.vert");
[INFO] [stdout]     |                                         ---------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/grid.frag.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |         let grid_frag_shader_compiled = include_shader!("grid.frag");
[INFO] [stdout]     |                                         ---------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/crosshair.vert.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 232 |         let crosshair_vert_shader_compiled = include_shader!("crosshair.vert");
[INFO] [stdout]     |                                              --------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/crosshair.frag.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 233 |         let crosshair_frag_shader_compiled = include_shader!("crosshair.frag");
[INFO] [stdout]     |                                              --------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/skybox.vert.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 198 |         let skybox_vert_shader_compiled = include_shader!("skybox.vert");
[INFO] [stdout]     |                                           ------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/skybox.frag.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 199 |         let skybox_frag_shader_compiled = include_shader!("skybox.frag");
[INFO] [stdout]     |                                           ------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/grid.vert.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 215 |         let grid_vert_shader_compiled = include_shader!("grid.vert");
[INFO] [stdout]     |                                         ---------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/grid.frag.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |         let grid_frag_shader_compiled = include_shader!("grid.frag");
[INFO] [stdout]     |                                         ---------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/crosshair.vert.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 232 |         let crosshair_vert_shader_compiled = include_shader!("crosshair.vert");
[INFO] [stdout]     |                                              --------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read `slsh_engine/../target/shaders/crosshair.frag.spv`: No such file or directory (os error 2)
[INFO] [stdout]    --> slsh_engine/renderer.rs:18:9
[INFO] [stdout]     |
[INFO] [stdout] 18  |         include_bytes!(concat!("../target/shaders/", $name, ".spv"))
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 233 |         let crosshair_frag_shader_compiled = include_shader!("crosshair.frag");
[INFO] [stdout]     |                                              --------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `include_shader` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `slsh_engine` (lib) due to 6 previous errors
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stderr] error: could not compile `slsh_engine` (lib test) due to 6 previous errors
[INFO] running `Command { std: "docker" "inspect" "8ce8e8f9781fe43faf91809a5f00fa7f7073a7295abb6fdc67fb2a454e367be6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "8ce8e8f9781fe43faf91809a5f00fa7f7073a7295abb6fdc67fb2a454e367be6", kill_on_drop: false }`
[INFO] [stdout] 8ce8e8f9781fe43faf91809a5f00fa7f7073a7295abb6fdc67fb2a454e367be6
